

Pearlash is used for making clear glass and crystal glass in glassmaking. Lye is used for making soap, and potash is used as a fertilizer for farm plots to yield larger harvests. Ash is essential in the production of lye, potash, and pearlash. It is otherwise rare and difficult to obtain naturally. Elven caravans only accept wooden products made from grown wood.īurning wood in a wood furnace is the only major way to produce ash. It is assumed that elves use an unknown (and unimplemented) magic to grow their products from trees without chopping them down. Papaya (130) and glumprong (1,200) wood are also notable.Īll wooden items made by elves are referred to as "grown". Feather wood is the lightest at 100, and blood thorn wood is the heaviest at 1,250. Wood has a default of 500 kg/m³, about five times lighter than most stone and fifteen times lighter than iron. Weight is displayed in integers in-game, so a blood thorn log's weight will be displayed as just 62Γ.

An oak log will thus weigh 35Γ, a feather wood log 5Γ and a blood thorn log 62.5Γ. The weight can be derived by dividing the density (kg/m³) of the material by 20. The type of wood used in weapons and armor also becomes important in regards to its force, durability, and weight.Įach log has a volume of 5,000 or 50 litres. Wooden products made with heavier wood slow down hauling, which negatively impacts the work speed of a fortress in the long-term. The density of the material is the most important factor when choosing different types of wood. It is brown by default, and very few types exhibit a color besides it. All wood possesses the same material properties except its density (which affects the weight of an item) and color. The final type of wood, wagon wood, is only produced by the death of a wagon. Nine types of trees are only found underground, while the remaining 61 grow above-ground in various biomes, except mountains, glaciers, tundras, and oceans. Of the 72 trees, abaca and banana do not produce wood. There are 71 types of wood, excluding the default one. Main article: Tree Comparison of density, weight, and color Wood
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The initial wagon after embark (an entirely different wagon) can be dismantled for three free logs of any type. "Wagon wood" can be obtained from wagons. Logs are quite inexpensive, costing only three points per log, and bringing a large number can help jump-start the wood industry immediately. Wood can also be brought before embarking. Logs and wooden products are available from trading by any friendly civilizations. Entities with and will use wooden weapons and armor - elves and subterranean animal people possess these tokens. Dwarves, humans, and goblins possess this. permits the availability of certain wood-derived products: lye, charcoal, and potash. Except for kobolds, all civilizations use some type of wood. Additionally, and allow entities to use wood from good or evil-aligned trees: feather trees and glumprongs. Building roads and smoothing floors prevents new saplings from growing on the tiles.Įntities with and use wood from above-ground and underground trees respectively from their local environment for their products. Tree trunks act as walls and may, for example, block the path of wagons to the trade depot. It is recommended to clear trees out of active corridors. However, they also require open space on the z-levels directly above them, otherwise the saplings will never grow.

Unlike above-ground saplings, underground saplings don't require the level below them to be unmined. Underground saplings will begin to randomly appear in soil and muddy underground rock only once one of the caverns is exposed. If there is no open space above, saplings will not grow. If the soil does not have an immediate support for the roots, no saplings will appear. Saplings will randomly appear in above-ground soil, only if the tiles underneath them are unmined and have at least another z-level of open space above them. Creatures frequently moving on a tile with a sapling will eventually kill the sapling, leaving you with a dead sapling occupying the square for a time before it disappears and another plant starts growing. Saplings cannot be cut down until they mature into full-grown trees, which can take several years. In general, bigger trees yield more logs than smaller ones, though relevant plant tokens can have a significant impact on the total. Any dwarf with the wood cutting labor enabled and access to a battle axe will cut down a tree, producing a variable number of 'logs' dependent upon the tree's size and composition.

Wood is obtained by designating trees to be chopped down. Occurrence and production Chopping down trees
