

After all, the gauge must first be charged, and it doesn’t last long when you’re using it – whiff a move and all that stored energy is effectively flushed down the bog.Ĭombined with your meat-and-potatoes moveset, these abilities add an extra dimension to bouts you never feel you have to use them, but when done right, they become invaluable tools. Meanwhile, Critical Edge gives you the ability to unleash a super-powered attack, or beef up your existing repertoire with extra damage using the Soul Charge, adding further tactical patchwork to an already rich tapestry. It’s a solid addition, and because it’s possible to cock things up and take damage yourself, it doesn’t feel like a cheap tactic. Mind games come into play here the right move can help or hinder you. Chief among these include the Reversal Edge, a slow-mo mechanic that sees you countering and then entering into a game of rock, paper, scissors with your opponent. Movement and execution become paramount in tighter battles as opposed to flailing around like a fish out of water, with new gameplay wrinkles a further layer of strategy into the mix. The basics can definitely suffice for a while, but it’s when you dabble in SoulCalibur VI’s more intricate move set that it becomes obvious just how much there is to unearth in Namco’s muscular scrapper.

He’s a total wanker, prodding me with his large rod from half a screen away. The eclectic roster feels balanced and accessible. Regardless of whether you’re nicking foes with the ballet-like precision of dexterous ninja Taki or wielding an exorbitantly large sword as the hulking Nightmare, SoulCalibur VI never feels like it tips the scales in any one character’s favour. SoulCalibur VI’s bread-and-butter brawling – combining vertical and horizontal slashes, kicks, and grappling – feels as polished as any of its contemporaries, and best of all extends its battered, callous-ridden hands to both newcomers and veterans alike.
Soulcalibur vi voice cast series#
Still, like any brawler worth its salt in a fury of fists and feet, it really boils down to the fact developer Project Soul’s medieval-flavoured series is just a remarkably solid fighter. SoulCalibur VI’s penchant for weapons-based combat gives it a more grounded, visceral punch than any other fighter its characters are extravagantly designed, their sartorial choices complemented by the fineness and elegance of its combat.
